![]() Latest Update v2.1 - 7 April 2019 Released - 16 March 2019 Recruitment resources for this faction are: ![]() ![]() Instead of making settlers captives and slaves, the NCR offer protection, and the civilians need support from you (just like normal settlements). You can convert an existing allied settlement into an HQ/Outpost with civilians present, and the NCR and civilians will live side by side. Liberator is in fact how the Minutemen Faction Pack works to give you a better understanding. Perhaps you want the NCR to operate more like the Minutemen rather than straight out killers and 'raiders'. For Slave Outposts you kill the hired guns, civilians are made captives/slaves and your troopers will remain there to ensure their compliance et tu, legionarius? In Vassal raids you kill their hired guns and force the settlers/civs to work the land for you (but your troopers wander back home after the raid). During Outpost raids you kill everyone there and your NCR troopers remain behind to solely populate it. That main file allows you to take over the Commonwealth with the NCR in their more nefarious aspect. ![]() The NCR here aren't really the good guys, which is much like those tales people tell about how intolerant the NCR was when they swept into town. Works much like the raider version does in SS: Conqueror. This Faction Pack has two file types (use only one!) - Good Guys or Bad Guys, Basically. Latest Update v1.1 - 15 April 2019 Released - 14 April 2019 ![]()
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